FIRE
8Elemental HERO Inferno
Archetype:
Elemental HERO
ATK:
2300
DEF:
1600
View:
5057
"Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
Elemental HERO Inferno — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 35 · Deck: 43 · Meta: provisional
- Primary role: Boss/End-board
Why it scores here
Inferno is a Fusion-only 2300-ATK body whose only effect is a conditional +1000 ATK during the Damage Step when it battles a WATER monster. Its power comes from being a fusion end-board body that depends on Super Polymerization, Miracle Fusion and two specific Elemental HERO materials, not from its ATK. The 2300 ATK earns almost nothing: there is no recursion, no negation, no card advantage in the text, and the battle boost is narrow and timing-specific. Deck presence (34 decks across 12 archetypes) confirms it is reliably playable in the HERO shell, but that frequency is not used to inflate the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a Fusion spell plus two named HERO materials; Super Polymerization (50%) and Miracle Fusion (35%) partner rates show the route is live but not free (observed, plus inferred from text). |
| Combo & Conversion | 35 | Converts a fusion summon into one 2300-ATK body; no combo boards are supplied, so the conversion is text-only inference (inferred). |
| Resource Economy | 20 | No searches, draws, refuel or card advantage in the text; the fusion summon is a 1-for-1 at best (verified). |
| Effect & Interaction | 5 | No negation, removal or hand-trap effect; the only effect is an offensive battle boost (verified). |
| Material Utility | 20 | Fusion-only and not a clean generic material; no text lets it convert when its effect is negated (inferred). |
| Resilience & Flexibility | 25 | Its boost ends at the Damage Step and nothing protects it from removal or negation, so one answer ends it (verified). |
| Deck-Building Efficiency | 60 | Average 1.56 copies per deck with no garnet or self-lock; it fits into a HERO shell without much restriction (observed). |
Calculation
Weight profile: Boss/End-board profile, no secondary role blend. Intrinsic ≈ 35, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fusion body live in several HERO and Egyptian God homes (observed)
- Broad archetype reach across 12 archetypes (observed)
- Clear, low-risk rules text with no garnets (verified)
Weaknesses
- No effect beyond a narrow damage-step boost (verified)
- Needs a fusion spell and two specific materials to reach the field (verified)
- No protection, recursion or card advantage (verified)
Counters / choke points
- Any generic removal or negation on the fusion summon
- Fusion-summon negation such as Ash Blossom-type responses (inferred)
Best use
Boss/End-board body in Elemental HERO fusion shells. Decks: Heroic, Heros, Horus, Egyptian God. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Monster, ATK 2300, DEF 1600, FIRE Pyro Level 8 (card text); Must be Fusion Summoned; battle boost of +1000 ATK in Damage Step vs WATER (card text); Formats TCG, OCG, MasterDuel, DuelLinks; no banlist limit assumed (evidence)
- Observed: 34 decks, 12 archetypes, average 1.56 copies (decks_evidence); Super Polymerization 50%, Miracle Fusion 35% co-occurrence (decks_evidence)
- Inferred: Fusion-summon route is the main access path (text plus partner stats); Boss/End-board role from fusion body with no other effect
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only






