Elemental HERO Inferno
FIRE 8

Elemental HERO Inferno

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2300

  • DEF:
  • 1600

  • View:
  • 5057




"Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
40± 8/ 100
Power Score
Intrinsic 35
Deck 43

Elemental HERO Inferno — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 43 · Meta: provisional
  • Primary role: Boss/End-board

Why it scores here

Inferno is a Fusion-only 2300-ATK body whose only effect is a conditional +1000 ATK during the Damage Step when it battles a WATER monster. Its power comes from being a fusion end-board body that depends on Super Polymerization, Miracle Fusion and two specific Elemental HERO materials, not from its ATK. The 2300 ATK earns almost nothing: there is no recursion, no negation, no card advantage in the text, and the battle boost is narrow and timing-specific. Deck presence (34 decks across 12 archetypes) confirms it is reliably playable in the HERO shell, but that frequency is not used to inflate the score.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a Fusion spell plus two named HERO materials; Super Polymerization (50%) and Miracle Fusion (35%) partner rates show the route is live but not free (observed, plus inferred from text).
Combo & Conversion 35 Converts a fusion summon into one 2300-ATK body; no combo boards are supplied, so the conversion is text-only inference (inferred).
Resource Economy 20 No searches, draws, refuel or card advantage in the text; the fusion summon is a 1-for-1 at best (verified).
Effect & Interaction 5 No negation, removal or hand-trap effect; the only effect is an offensive battle boost (verified).
Material Utility 20 Fusion-only and not a clean generic material; no text lets it convert when its effect is negated (inferred).
Resilience & Flexibility 25 Its boost ends at the Damage Step and nothing protects it from removal or negation, so one answer ends it (verified).
Deck-Building Efficiency 60 Average 1.56 copies per deck with no garnet or self-lock; it fits into a HERO shell without much restriction (observed).

Calculation

Weight profile: Boss/End-board profile, no secondary role blend. Intrinsic ≈ 35, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fusion body live in several HERO and Egyptian God homes (observed)
  • Broad archetype reach across 12 archetypes (observed)
  • Clear, low-risk rules text with no garnets (verified)

Weaknesses

  • No effect beyond a narrow damage-step boost (verified)
  • Needs a fusion spell and two specific materials to reach the field (verified)
  • No protection, recursion or card advantage (verified)

Counters / choke points

  • Any generic removal or negation on the fusion summon
  • Fusion-summon negation such as Ash Blossom-type responses (inferred)

Best use

Boss/End-board body in Elemental HERO fusion shells. Decks: Heroic, Heros, Horus, Egyptian God. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Monster, ATK 2300, DEF 1600, FIRE Pyro Level 8 (card text); Must be Fusion Summoned; battle boost of +1000 ATK in Damage Step vs WATER (card text); Formats TCG, OCG, MasterDuel, DuelLinks; no banlist limit assumed (evidence)
  • Observed: 34 decks, 12 archetypes, average 1.56 copies (decks_evidence); Super Polymerization 50%, Miracle Fusion 35% co-occurrence (decks_evidence)
  • Inferred: Fusion-summon route is the main access path (text plus partner stats); Boss/End-board role from fusion body with no other effect
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only











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